How it plays
Move one light. The other answers.
Every drag you make moves the Glow — and the Echo mirrors it, inverted. Your +v is its −v. The whole game is learning that symmetry, then finding the cracks in it.
One move, two lights
Drag the Glow; the Echo answers as its point-inverse. Master the mirror — then learn to break it.
A world made of light
No solid objects — deflectors, currents, rifts, crystals, tints, beating gates and gravity wells are all light bending light.
A journey through light
A hand-tuned climb of chapters, each bending light a new way — plus a fresh puzzle every single day.
The experience
Light, in your hands
Real moments from the game — one thumb, two lights, and a whole world made of light.




The spectrum
A spectrum of chapters
Each introduces one new way light behaves — and one new way to break the symmetry.